GAME DEVELOPMENT
This program offers a well-balanced education in every aspect of the game development process. There is an enormous difference between playing games and creating them, and this program is designed to teach you how to convert your love of gameplay and artistry into a lucrative career. The experience and knowledge gained in this program at Durham College has given graduates the edge in landing careers in industry-leading game studios.
[divider height=”1″ bg_color=”#E3E3E3″ margin=”20″ /]
PROGRAM DESCRIPTION
This program was developed with input from veterans in the digital entertainment industry and continues to garner enthusiastic support from studios and professional artists across the country. All of our professors come from that industry and are ready to share their knowledge and experience with you. The focus of this program is 2- and 3-D game prototyping.
You will explore environmental and level design, employing modelling, texturing, lighting techniques and real-time effects through 3-D gaming. You will develop sprite-based games using scripting and design through 2-D gaming. All of your work will be supported by a foundation in animating, concept art and pre-production.
You will gain a solid base in the skills needed to explore new technology and software with confidence including courses in:
- Design
- Drawing
- Film
- Theory
Industry context is also strongly emphasized though a History of Games course. As a graduate, you will enter the industry with strong technical and creative ability, a realistic understanding of the world of games and a keen sense of professionalism.
[divider height=”1″ bg_color=”#E3E3E3″ margin=”20″ /]
ADMISSION REQUIREMENTS
- Ontario Secondary School Diploma or Mature Student Status
- Grade 12 English (C or U)
- Grade 11 mathematics (C, M or U)
- Visual arts credits (recommended)
- Portfolio of work
- Interview (may be required)
ADDITIONAL REQUIREMENTS
In addition to the academic requirements, admission to this program requires the submission of a personal profile and a portfolio of artwork. The purpose of the portfolio is to allow students to demonstrate their drawing and creative ability. There are several free portfolio information sessions to attend designed to help in understanding how to put a portfolio together.
[divider height=”1″ bg_color=”#E3E3E3″ margin=”20″ /]
CAREER OPTIONS
WHAT YOU COULD BE:
- 3D generalist
- 3D modeller
- Animator for games
- Concept artist
- Environment artist
- Game developer
- Level designer
- Pre-production artist
- Surfacing artist
- Quality assurance technician
- Technical artist
WHERE YOU COULD WORK:
- Gaming studios
- Animation studios
- Digital production companies
[divider height=”1″ bg_color=”#E3E3E3″ margin=”20″ /]
COURSE LIST & DESCRIPTIONS
SEMESTER 1
- Animating I – Games (ANIM 1302)
- Cinematic Arts I – Games (CINE 1300)
- Texturing I – Games (GDTX 1301)
- General Education Elective (GNED 0000)
- Modelling I – Games (MDRG 1300)
- Pre-Production Design I-Games (PPDN 1300)
- Traditional Art Tech 1-Games (TRAD 1303)
SEMESTER 2
- Animating II – Games (ANIM 2302)
- Cinematic Arts II-Games (CINE 2303)
- Introduction To Games (GAME 2300)
- Texturing II – Games (GDTX 2301)
- General Education Elective (GNED 0000)
- Modelling II – Games (MDRG 2300)
- Pre-Production Design II-Games (PPDN 2300)
- Rendering I (REND 1300)
- Traditional Art Tech II – Games (TRAD 2303)
SEMESTER 3
- Animating III – Games (ANIM 3303)
- Communication For Design (COMM 1312)
- Level Design I (DESN 3320)
- Casual Gaming I (GAME 3300)
- General Education Elective (GNED 0000)
- Illustrations I – Games (ILUS 3300)
- Modelling And Rigging I – Game (MDRG 3303)
- Rendering II (REND 2300)
SEMESTER 4
- Animating IV – Games (ANIM 4303)
- Cinematic Arts III – Games (CINE 4303)
- Level Design II (DESN 4320)
- Casual Gaming II (GAME 4300)
- Illustation II – Games (ILUS 4300)
- Modelling & Rigging II – Games (MDRG 4303)
- Portfolio Development I-Games (PORT 4303)
- Rending III (REND 4300)
SEMESTER 5
- Animating V – Games (ANIM 5303)
- Cinematic Arts IV – Games (CINE 5303)
- Concept Art – Games (CONA 5302)
- Level Design III (DESN 5320)
- Casual Gaming III (GAME 5300)
- Modelling & Rigging III – Game (MDRG 5303)
- Game Proposals (PROD 5300)
- Rending IV (REND 5300)
SEMESTER 6
- Game Design Studio (DESN 6320)
- Casual Gaming IV (GAME 6300)
- Portfolio Development II-Games (PORT 6303)
- Asset Production Studio (PROD 6300)
Courses and course descriptions are subject to change.
[divider height=”1″ bg_color=”#E3E3E3″ margin=”20″ /]
PROGRAM COSTS
YEAR ONE FEES | DOMESTIC | INTERNATIONAL |
---|---|---|
Tuition | $7,144 | $16,915 |
Compulsory Ancillary |
$1,141 |
$1,541 |
Program Incidental | $250 | $250 |
Total Fees: | $8,524 | $18,706 |
Please note: fees are based on the 2016-2017 academic year and do not include textbooks. For more information please see Other fees to consider.
[divider height=”1″ bg_color=”#E3E3E3″ margin=”20″ /]
OPPORTUNITIES FOR DEGREE COMPLETION OR ADDITIONAL CREDENTIALS
Graduates may also be eligible to apply their academic credits toward further study through Durham College’s partnerships with many Canadian and international colleges and universities.
- Bachelor of Information Technology (Hons) in Game Development and Entrepreneurship – UOIT
- Bachelor of Science – Technology Project Management – Davenport University
Please visit the Transfer Guide for more information.
Leave a Reply